Tournament of celestials - teams, tactics. Terribly big adventure, heavenly family, love fever and other differences! Celestial Tournament how to get out

You will need a total of 18 pets to complete the scenario. All of the pets listed below can be easily obtained: dropped or just bought at the auction.

To win the Celestial Tournament easily and quickly, use the following battle pets/

Pet Battles:

  • Topaz slate spider (breed H/S)
  • Corrupted Whelpling (H/H Breed)
  • Nether Faerie Whelp (Breed P/P or H/P)
  • Kun-Lai Shorty (P/P or P/S breed)

Tasks :

Achievements :

Game events:

Professions:

Merchants :

  • Small sporebat (breed H/S)
  • Ghost Skull (Breed H/P)

Drop :

Please note: you need exactly those breeds of pets that are indicated in the guide.

How to heal pets in the Celestial Tournament

Due to Tournament of Heaven restrictions, players cannot heal or resurrect their pets while participating in the scenario. The method of healing pets described in this guide is based on the fact that pets do not lose 10% of their health when leaving the battle in the Celestial Tournament. This allows you to apply a heal to the entire team at the beginning of the battle, and then exit the battle. And so over and over again, until all your pets are completely healthy.

All you need for this method to work is opponents with no offensive abilities in the first round. Here is their list:

  • Group 1: Dr. Ian Goldblum - Screamer;
  • Group 2: Wrathion - Cindy;
  • Group 3: Wise Maris - Carpe Diem;
  • Celestials: Yu'la.

You can use any ability to heal pets, but Moo is the best. The amount of damage healed depends on the attack power of the pet, so the most optimal pet in this case would be Stinky.

Passage of the Celestial Tournament

The tournament of celestials can be conditionally divided into two rounds. In the first, you need to defeat a group of three pet tamers, and in the second, four celestials. In total - 7 battles. From our guide you will learn how to defeat all possible opponents in the Celestial Tournament.

Round 1: Pet Tamers

In total, 9 pet tamers are available for the first round battles, divided into three groups. One of the three groups is randomly selected weekly, which you will have to overcome in the Celestial Tournament.

Group 1

Ingredients: Sally "Pickle" McLeary, Lorewalker Cho, Dr. Ian Goldblum.

Start the fight with Sally "Pickle" McLeary, because in the battle with him there is a small chance of being defeated. Next, deal with the Lorewalker Cho - the fight with his pets is not difficult. Save Dr. Goldbloom for last, because in the battle with him you will have the opportunity to heal your pets.

Sally "Pickle" McLeary

Your team:

  • Small Sporebat (Slicing Wind - Intoxicating Bite).

Your team:

  • Nether Faerie Whelp (Arcane Blast - Life Exchange - Moonfire);
  • Mechanical Pandaren Dragonling (Breath - Bomb Run - Decoy);
  • Anubisath figurine (Crush - Deflection).

Walkthrough:

  1. Start with Moonfire and finish off Wisdom with Arcane Blasts.
  2. When Patience appears, use Life Exchange to return to full health. Spam Arcane Blast until your pet is dead.
  3. Use the Mechanical Pandaren Dragonling's Breath to finish off an enemy pet. When Knowledge enters the fight, use Bomb Run and then keep spamming Breath.
  4. Use Decoy if Cho's pet has a magic boost effect or your pet is resurrected, whichever comes first.
  5. Just in case, you still have an Anubisath Idol in reserve to beat Lorewalker Cho.

Dr. Ian Goldblum

Your team:

  • Nogastic (Handle - Surge of Power - Focused Radiation);
  • Corrupted Whelpling (Tail Sweep - Infected Blood);
  • Darkmoon Zeppelin (Rocket - Bombardment - Decoy).
  1. Activate and use the Pump , and then finish off the Screamer with Surge of Power . If your pet survives the cooldown, use Focused Beam.
  2. Use only Fel Whelp Tail Sweep against Chaos .
  3. In the first round against Trirok, use Infested Blood and keep using Tail Sweep until your pet is dead.
  4. When your airship enters the battle, use the abilities in the following order: Bomb Run > Decoy > Rocket to defeat Dr. Ian Goldbloom in the Celestial Tournament.

Group 2

Ingredients: Taran Zhu, Chen Stormstout, Wrathion.

Defeat Taran Zhu first, as the fight with him is a little chaotic due to the frequent pet changes: if you lose, you can start the Celestial Tournament from the beginning without resetting your progress. Chen Stormstout is an easy opponent, his pets are very predictable. Leave Wrathion for last, because in the battle with him you will have a chance to heal your pets.

Taran Zhu

Your team:

  • Spectral Skull (Death Coil - Spectral Bite - Unholy Ascension);
  • Fossil Hatchling (Bone Bite - Bone Whirlwind);
  • Small Sporebat (Shadowstrike - Creeping Fungus).

Walkthrough:

  1. Use Spectral Bite on Yen. His health will drop below 50% and in the second round he will use the Feign Death ability; Bolo will join the fight. Use this round to change your pet to a Fossil Hatchling.
  2. Use Bone Whirl and swap pets back. Keep Ghostskull alive (via Ghostface spam) until the enemy uses Blinding Powder . After that, switch pets again and use Bone Whirlwind.
  3. Use Bone Bite to defeat Bolo, and try to cast Unholy Ascension when your Ghost Skull resurrects after death.
  4. Both of your undead pets can die before Bolo is killed, but you can finish him off with Little Sporebat Shadow Strike.
  5. When Li enters the fight, start with Crawler and spam Shadow Strike until you defeat Taran Zhu in the Celestial Tournament.

Chen Stormstout

Your team:

  • Darkmoon Zeppelin (Rocket - Bomb Run - Decoy);
  • Kun-Lai Runt (Thrash - Mutilate - Rampage);
  • Impure Drop (Acid - Weakness - Creeping Goo).
  1. Start with a Bomb Run, use Decoy in the second round and then spam Rocket until you kill Tonsu.
  2. When Strekachik puts your pet to sleep, change it to Kunlai Runt and use Rampage to finish off the villain.
  3. As soon as Brewling enters the battle, put Mangle on him and use other abilities until your pet is dead.
  4. Use the Acid and Creeping Goo of your Impure Blob to defeat Brew. When all dots are down, you can use Infirmity to increase survivability.

Wrathion

Your team:

  • Swamp Crook (Tongue Attack - Swarm of Flies - Bubble);
  • Corrupted Whelpling (Tail Sweep - Call Darkness - Bad Breath);
  • Anubisath Figurine (Crush - Stoneskin - Deflection).

Walkthrough:

  1. Use Swarm of Flies > Tongue Attack > Bubble. Next, spam Tongue Attack and refresh Swarm of Flies when Cindy resurrects. When Alex joins the fight, keep doing Tongue Attacks until your pet is dead.
  2. Choose a Corrupted Dragonling. Start with Call Darkness, then use Bad Breath. If your pet lasts longer than Alex, hit Pa'pa with Summon Darkness or Tail Sweep.
  3. You can finish off any survivors with Anubisath Idol and his Crush, but don't forget to use defensive abilities as well.

Group 3

Ingredients: Dark Master Kirin, Blingtron-4000, Wise Maris.

Start the scenario by fighting the Dark Master Kirin, because if you are unlucky, you will lose. In this case, you will be able to start the Celestial Tournament from the beginning without fear of resetting progress. The fight with the Blingtron-4000 is very predictable and will not create any problems. Wise Maris should be the last opponent, as it allows you to heal pets.

Dark Master Kirin

Darkmaster Kirin's team: Nairn, Stormman, Summer.

Your team:

  • Small Sporebat (Shadowstrike - Creeping Fungus - Mushroom Spores);
  • Topaz Slate Spider (Burning Flame - Poison Spit - Stoneskin);
  • Darkmoon Airship (Decoy Rocket).

Your team:

  • Nogastic (Handle - Whirlpool);
  • Electric Sawtooth (To Shreds - Bloody Feast - Swallow);
  • Water wavewalker (Ice Lance - Ice Shock - Geyser).

Walkthrough:

  1. Start with the Whirlpool, then charge up and use the Water Cannon.
  2. Change the pet to Electric Sawtooth, and use the abilities in the following sequence: Shred > Blood Feast > Swallow > Shred.
  3. When Piglet dies, change pet to Water Wavewalker and immediately launch

After another long stagnation, a big hello to everyone! Next, I want to write some epic smart phrase, but nothing comes to mind, so get to the point! "Love Fever" this year is in full swing, but there is still a whole week ahead, so there is hope for getting the rarest playable mount -big rocket of love.Some players quite rightly, for a long time, dubbed it nothing more than a “big hate rocket”, and some don’t even know what it is. Here, as a rule, it falls out to such players.

Now the 90th levels in the dungeon do not pass (you can only go with 99), which means that for some, the chances of going 100 times with different Persians are noticeably reduced. In general, everything is the same in the event and how it is done, I already wrote But, some details and small innovations appeared.


For example, a new satellite.

Sold by the event vendor for the holiday currency ( love icons). Worth it, just like Pennywise- 40 icons. You can also buy/sell on auctions. Appearance identical to mother.

Good things can drop from the dungeon, though sometimes it's too late and you have them much better. But, it’s worth dressing and using in any case - there will be an achievement!

Also, there is a new toy and the ability to make an achievement thanks to the Factory Love Prism. I didn’t understand the intricacies, since we’ll go to do the achievement with the guild members tonight.

And, of course, take care! Like last year, as well as the year before, and so on - the most common question, where to farm them!?

Until Draenor came out, and with it the 100th level, you could quickly farm them in Pandaria from Butterflies to silk fields. Now, for hundredths, this is not an option. I found a pretty good place in Shadowmoon Valley. (If you didn’t take the daily for the chieftain’s gift and you didn’t have a box for creating charms in your bag, then they won’t drop for you. It’s the same with the New Moon Fair book and the dailic with ears)!


Along these very swamps, a lot of living creatures live, which are killed in groups and many hearts are obtained at once - amulets, from which gifts for leaders are formed ( bracelets - amulets). While you get to the swamps, then along the coordinates 41.02 – 44.23 you can stumble upon a cave where Deathfang lives. Actually, by killing his wolf cubs, you will get a bunch of amulets. Further - swamp fireflies. They fly in flocks along and across the farm territory. There is even a whole cave with fireflies!

Along the edges of the marshes you can find such, not quite friendly, flowers! They cluster in larger numbers than fireflies.




Pepe!

A whole cult of the bird Pepe has long been disturbing the Internet. I still could not understand in which part of the garrison she lives and how to put her on her head? Thanks to the guildmates, they suggested! So, Pepe the bird will appear on your right in the tree if you stand facing the main building and do not chat /c Pepe



They write that sometimes she, or rather he is a boy, appears on another garrison tree.

By jumping and clicking on the bird, you can put it on your head and run around the entire garrison, beyond it, and even if you go on a raid - Pepe won't go anywhere. The buff is given for an hour.

Also, sparrow fans unearthed information about the author - the creator Pepe. The bird was invented 2 years before the release of Draenor by one of the student artists who added Pepe into your projects to bring them to life. When he was hired by Blizzard, Pepe was introduced into the game as an easter egg.

Replenishment of petokopilki.

Meanwhile, my collection of satellites continues to grow. With the advent of Draenor, pets, like mounts, are becoming more pop and pop, but if many mountavods have already “scored” on this matter for a long time, then petomaniacs are much more stubborn.

The biggest joy was, about which you can say - "finally"! It was given to me by my precious husband - Heavy, so - as there is no hope for capture on the island.

Krol was quickly pumped and named - "Husband" - in honor of the donor.


I never managed to save up seeds to buy garrison carrots. Then I decided to stop placing orders for grass for a while, and 1000 seeds quickly scraped through the barrels.


A little disappointment came when I got a companion for cooking.

I created it very quickly while I was cooking pancakes with ammonites ( By the way, they sell very well at auction.). Disappointment came when I saw that the remains of the sweet actually turned out to be an ordinary slug!

Terribly big adventure!

Made this achievement before the new year ( if I am not mistaken), but so far it has not been possible to write about it. A Terrible Big Adventure is an achievement that petomaniacs can rightly be proud of!

First we need a plush elephant ( elekk).

order it You can have a tailor, or buy at an auction. At the Dragon Sea, the prices of the past week were like this.

I had an elekk sewn in the guild, in my opinion, the very first one, as soon as the opportunity arose.

Elekk- this is a wagon, in order for the battle to be counted, it is not necessary to take it out, but sometimes it is necessary to expose it to a blow so that it does not fall on the required combat pet. If Elekk dies, then the battle in the achievement is still counted. At Elekka there are 2 abilities that may be needed during the battle - this is "cutie" And "naughty hands". To get the achievement, you need to defeat 44 tamers. It is better to start from complex to simple (IMHO).

Celestial Tournament: (after each battle, you can leave the tournament and heal companions, the achievement will still have a credit).


1. Chen Stormstout
2. Dr. Ian Goldblum
3 Lorewalker Cho
4. Dark Master Kirin
5. Sally "Pickle" McLeary
6. Taran Zhu
7. Wise Maris
8. Blingtron-4000
9. Wrathion

Draenor:

10. Ashley (Shadowmoon Valley)
11. Vesharr (Peaks of Arak)
12. Tarr the Terrible (Nagrand)
13. Gargra (Frostfire Ridge)
14. Cymre Brightblade (Gorgrond)
15. Taraluna (Talador)


Darkmoon Faire:

16. Christoph von Fiesel
17. Jeremy Wick


Pandaria:

18. Aki the Chosen One (Vale of Eternal Blossoms)
19. Roaring Pandaren Spirit (Kun-Lai Summit)
20. Courageous Yun (Kun-Lai Summit)
21. Whispering Pandaren Spirit (Jade Forest)
22. Hyuna Shrine Keeper (Jade Forest)
23. Wastewalker Shu (Eerie Wastes)
24. Soaring Pandaren Spirit (Dread Wastes)
25. Seeker Zusshi (Tanlong Steppes)
26. Burning Pandaren Spirit (Tanlong Steppes)
27. Mo "ruk (Krasarang Jungle)
28. Farmer Nishi (Valley of the Four Winds)


Northrend:

29. Major Payne (Icecrown)
30. Nearly Headless Jacob (Crystalsong Forest)
31. Gutrech (Zul'Drak)
32. Okrut Dragonslayer (Dragonblight)
33. Beagle Wick (Roaring Fjord)


Cataclysm:

34. Bordin Stouthand (Deepholm)
35. Goz Doomfury (Twilight Highlands)
36. Brock (Hijal)
37. Obalis (Uldum)


Outland:

38. Blood Knight Antari (Shadowmoon Valley)
39. Narrok (Nagrand)
40. Ras'an (Zangarmarsh)
41. Morulu the Ancient (Shattrath City)
42. Nicky Small Tech (Hellfire Peninsula)


Eastern Kingdoms:

43. Lydia Accoste (Deadwind Pass)

Kalimdor:

44. Ice Trixie (Winter Springs)

Now for the links. It was not in vain that I numbered all the tamers. Further, the numbers of the tamers will coincide with the above list, so that it is more convenient to see where he is. A lot of tamers go through the same bunch.

For example, a link The Unborn Val'kyr _ Darkmoon Zeppelin_ Elekk Plushie you can go through 10 tamers. Predominantly they are all from Draenor.

First out Valkyra- throws 2nd and 3rd abilities and dies for a while. Then airship- decoy (3), bomb (2), rocket spam (1) and so on until resurrected Val'kyr and the cd on the debuff will not be rolled back. Further, according to the situation, either we use her 2nd, 3rd abilities again, or we finish off the 2nd and 1st. elephant we also deduce according to the situation, if you need to take on a useless blow. So, with this bunch, I went through the following tamers: Obalis (37), Vesharr (11), Tarr (12), Ashley (10), Nicky (42), Narrok (39), Brock (36), Bordin (34), Goz Doomfury (35), Ras'an (40).



on these 2 bosses elephant comes out after Val'kyr to take a hit.

The rest of the listed bosses follow this standard.


Bundle Airship_Anubisath_Elekk. coming out Airship- bait (3), bomb (2). coming out Anubisath- sandstorm (2nd), then according to the situation - deviation (3rd) and the first. Like u Airship cd rolls back, bring it out, repeat the combination of bait and bomb. Next, we look if Airship little health, you can continue to finish them off ( do not forget that this is a mechanism, and it is resurrected). Then again Anubisath. elephant I didn't touch. This bundle passed (29) Major Payne and (44) Ice Trixie.


Bundle Anubisath_Darkmoon Tank_Elekk. I already vaguely remember the sequence of abilities, but in the battle with (23) Wastewalker Shu had to take one hit elephant. In battle with (25) Seeker Zussha dragged almost everything alone Anubisath(the abilities of all your companions, against all tamers, both in this case and in the previous ones, are the same and similar to the screen).



Bundle Anubisath_Anubisath_Elekk. In some cases, one is enough Anubisata. Tactics are the same everywhere. Sandstorm (2nd), fist (1st) - alternate ( storm by cd). Third ability ( evasion) lends itself to all sorts of raids, booms, booms of the enemy. Sometimes Anubisates need to be changed precisely in order to apply the deviation of the second Anubisata when the first one hasn't expired yet. With this connection, I need to display elephant was not in the fight. This link goes through: (20) Courageous Yun , (31) Gutrech , (32) Okrut the Dragon Slayer, 33. Beagle Wick. Also, this bundle passes one of spirits of Pandaria And tournament champions celestials, but I singled this out into a separate category.

Spirits of Pandaria. Do not forget that a spirit can be a nice gift when you win - a companion, an analogue of a boss that can fall out of a bag.

(21) Whispering Pandaren Spirit. Bundle - Elekk_Emerald Proto-Whelp_Infinity Whelpling. elephant output first, then change dragons.

(24) Floating Pandaren Spirit goes on tactics - two anubisates and an elephant , only once elephant have to be hit.


(26) Blazing Pandaren Spirit. Bundle - Anubisath_Rapana_Elekk. When I passed for the first time, elephant led into battle! Second time, because of the feeling of sadomasochism, went in the company Elekka, he didn't need it.




(19) Rumbling Pandaren Spirit.The most difficult spirit in terms of cross-country ability and elephant and generally speaking. Bundle Elekk_Hare_Tank. Elekka placed under stone traps.

Fair. (17) Jeremy Wickdid not cause much difficulty. Passes through without problems - Infinity Whelp __ Airship (can be a tank)_ Elekk.



Here comes the new tamer (16) Christoph von Fiesel made me spend a lot of time. For me, it turned out to be the most difficult of the whole achievement. Finally, having picked up a suitable bunch, the deed was done! After, I even designed the tactics on the wowhead. I made a video a little later.

(14) Cymre Shining Blade. The most difficult tamer of Draenor. I took a bunch from Wowhead ( Anubisath_Kun-Lai Runt_Elekk ). That's where the tactics are.

(28) Farmer Nishi easy to pass through with a bunch - Infinity Whelpling_Elekk Infinity Whelpling . Moreover, instead of the last dragon, you can take airship, suitable and Anubisath and you can try other satellites. Since, ideally, one infinity dragon can drag this tamer, provided the other two satellites are correctly inferred. The main thing is that the flower and the larva do not kill him.

(13) Gargra. Bundle - Airship_Tank_Elekk. Also, it goes through a bunch - Valkyra_Airship_Elekk . Instead of Airship everywhere can be applied Mechanical Pandaren Dragonling. And in general, you can see other satellitesin your arsenal with similar abilities!

(15) Taraluna. Bundle - Elekk and two Clockwork Gnomes .

(30) Nearly Headless Jacob. Bundle - Hare_Rat_Elekk .

(43) Lydia Accoste. Bundle - Valkyra_Infinity Whelp_Elekk. The same link goes through (41) Morulu the Ancient .

(38) Blood Knight Antari passes through the link - Little Crimson Whelp (or equivalent)_Pandaren Water Spirit (the most sought-after pet at the moment, especially in battles against garrison satellites)_Elekk.

Well, now the fun begins. Tamers, or rather, champions of the Celestial Tournament!

Once the tournament exhausted a lot of my nerves. Now all his champions and even bosses ( although this is not necessary for achievement) you can go to 2 satellites. For added interest, or complexity, the tournament bosses could also be included in the achievement! Here the main thing on many bosses / champions is to follow everything correctly, step by step! As I already wrote, if you passed the champion, then you can then leave, heal the pets and go back. The victory will be counted as an achievement. I made a video on some of the champions, because step-by-step is important there. For some rebounds thanks to our English Wowhead friends!

(6) Taran Zhu

(4) Dark Master Kirin.In addition to the link shown in the video,- (Ragnarosh_Dreadbeak Hatchling_Elekk ).

(7) Wise Maris

Even though he is very , Riko still came to cheer for Kirin in the Tournament!

Sky Tournament is a new entertainment for fans of pet battles, allowing not only to spend time, but also to earn money.

It all starts on the Timeless Isle when you take the weekly quest to win the tournament from Master Li and start . It should be noted that in the last PTR build I played, the number of required level 25 pets was reduced from 30 to 15.

The tournament itself is a single scenario on the arena site. The spirit of ShaoHao walks right there, explaining the basic principles and assuring you that it is impossible to treat pets and in general - gather your strength and fill up all opponents.

There will be 7 opponents in total: first you must fight with three pet breeders, and then with all four cubs-celestials. Pet guides change from week to week. I got Kirin, Blingtron and Wise Maris, but there is also the cunning Wrathion, beer Chen and .





All pet breeders have 3 legendary quality pets that are strong and not much inferior in their characteristics. Perhaps they are even a bit stronger, because they have a triple set of abilities.

Since Kuvaldych is not seriously involved in pet battles and generally casual to the fullest, I could not defeat any of the preliminary three =) Treatment of pets in the Tournament is disabled, so if all your wards die during battles, you will have to go out, heal them and start at first!

With a bit of tweaking and finding the perfect pet setup against each of your opponents, you can easily farm the tournament every week. For the first playthrough, you will earn 1 Celestial Coin + 2 bonus for the quest, but then you can only get 1 Celestial Coin per week. It will take you about 3 months to get all four baby celestials!

I'm dragging my old post from a closed forum just in case, suddenly someone will be interested.

There is such a fun day on the timeless island - the Tournament of the Celestials.
There it is necessary to endure the teams of NPC pets, and it is forbidden to leave the scenario (with saving progress) and heal pets.
For the quest, coins are given, with which you can buy pets of celestials and a stone that can upgrade any pet to rare, which is extremely useful for all pet breeders.
And since NPC pets are very biting, it requires careful selection of teams to take everything out without wipes the first time.

In total, for the scenario, you need to fill up 7 teams of pets, in total we need 7x3 = 21 pets (in fact, less, but it depends on tactics).
3 teams are random, selected from the list of NPCs:
Lorewalker Cho
Taran Zhu
Chen Stormstout
Wrathion
Wise Maris
Blingtron-4000
Dark Master Kirin
Dr. Ian Goldblum
Sally "Pickle" McLeary

After you have beaten three NPCs, you need to roll out the four boss pets of the respective Celestials - they are no longer random, every week the same selection:
Zao, Niuzao calf
Xu-Fu, Xuen's Cub
Chi-Chi, Chi-Ji chick
Yu "la, child of Yu-lun


Pet Teambuilding and Tactics

First, let's focus on non-random battles. I tried to pick up teams so that there was a guaranteed chance of winning without a wipe, so that the battle was short and there was no need to download three pets. All pets are highly desirable blue quality.

Zao, Niuzao calf


Fly S/S (doesn't matter, stupefying bite, glowing poison)
Legbiter S/S (group hunt, black claw, doesn't matter)
Doesn't matter (just in case I shove S/S fingerbiter with flank attack, doesn't matter, black claw)

The first is a fly - a stupefying bite, poison.
We change to a footbite - a black claw, group hunting.
Usually the bull leaves at this place, but it may be necessary to finish him off with a finger-biter (claw, attack).
I have a bull always dead on the second pet, the third was never needed.

Chi-Chi, Chi-Ji chick

I am using the following command:
Fire Imp P/S (doesn't matter, searing heat, wild magic)
Rabbit or cockroach of any breed (skills do not matter, the main thing is to take flight or a swarm of insects)
Does not matter

We start with a fiery demon - burning heat, wild magic.
We change to the animal and launch the flight or a swarm of insects.
At the end of the third cast, Chi-Chi knocks back his horses or has HP left for one hit, which is shaved off by the Burning Heat cast on the first turn when the turn passes to the boss.

Yu "la, child of Yu-lun

Mr. Bigglesworth (claw, ice barrier, ice tomb)
It doesn't matter, at least lvl 1
It doesn't matter, at least lvl 1

Yu "la has a well-defined rotation that can be countered by an ice barrier, which we will use.
The beginning of the battle: claw, tomb, barrier, skip the move (because we still can’t attack behind the barrier).
Yu's super blow and the subsequent attack go into the barrier, trololo.
Next, spam claw until the tomb rolls back and repeat: tomb, barrier, skip move.
Koshak and Yu "la gradually lose HP, only Yu" la loses it faster.
If you are afraid that the cat will not live to the end of the battle (and I always did), then put any with an enhanced attack on dragons for finishing off as the second pet (for example, any humanoid).

Xu-Fu, Xuen's Cub

Due to its strong attacks, it requires a little more careful selection of pets. It is very important not to let him kill the second pet, otherwise he will heal by half HP, so the second pet must have a + HP breed. It's even better to have a second fox in stock.
I use:
Any fox with HP breed (I have H/S) (bite, howl, dance)
Any spider on hp (I have H/P) (doesn't matter, cutting webs, hordes of spiders)
Any mechanism with a rocket for finishing off (I have a clockwork gnome, however, I never needed it).

The first is a fox. In order for her to live for three turns, it is better to use a fox on hp.
First move: the fox gets a splash, uses a dance - and your whole team becomes faster than the boss, which means they go first.
Second move: if the first move left the fox with more than 700 hp, we use a bite. If less - howl. If the bite has passed and the fox has not died, then on the third move - howl.
If the fox died without having time to cast a howl (the boss has crit 2 times, for example) - we run away, put a new fox, repeat.
It is very important that the howl be cast on the turn that the fox dies (not before).
We bring out the spider: cutting web (boss is debuffed at the most reluctantly)
FINISH HIM! Hordes of spiders.
If the boss is still alive, don't risk it, change the almost killed spider for a mechanism and finish off the boss with a rocket (lil with any other strong mecha strike).

I usually kill this one first, because. there is an element of randomness in the battle, the rest of the celestials were guaranteed to lie down more than once.

Wise Maris

I am using the following command:
Any moth for strength (I have P/B) (alpha strike, cocoon strike, moth pollen)
Corrupted Dragonling for Strength (I have P/S) (flame of darkness, call of darkness, infected blood)
Any water pet for strength (I don’t have a water pet, but I never entered the arena)

The fish always comes out first, we should have the moth first, respectively.
The first blow without options is pollen. If the pollen misses - we get out of the battle (here we escape without penalties for hp), we enter the battle, repeat until it hits.
Then 2 options are possible: the fish gets into sleep from pollen, then the boss will change it on the next turn, or the fish just gets ok damage and stays in battle.
In the second case, we spam the alpha strike into the fish until it dies, then we change it to a dragon. In the first case, as soon as the fish fell asleep. change pet to dragon.
The second boss brings out the Mohammed, which hits hard and heals hard, plus it can dodge the blow.
The first thing we do is hang up the call of darkness with a dragon (to cut the heal), then we hang infected blood on the enemy (we will heal).
If the infected blood got into evasion - we hang it again.
The fact that strong blows pass through the dragon is ignored, he is undead, he is guaranteed to have an extra move.
After hanging the darkness and blood, spam the flame of darkness to the death of this hoopoe. Sometimes it happens that the pet kills the dragon earlier - it's not a problem, instead of a fight, we bring out our long-suffering moth and finish off the enemy's pet with an alpha blow.
The enemy comes out with an elemental third.
If we have a dragon alive, we hang him with infected blood. and if we manage to make another move, we hang the darkness, let it hang. Then we bring out the moth.
If we start the fight with a moth, then we follow the enemy's pet. Do not forget that the moth walks faster, because. he is a flying pet.
On the first turn, he will cast a whirlpool, we will cast an alpha hit.
On the second turn, he will cast a dive, we will cast an alpha hit (our hit will hit him before the dive, and rightly so!)
In the third move, hellish hell should fall on our moth from a whirlpool, which is ticking and from a dive, which is also ticking. But we don't care, we have a cocoon! So on the third move, we cast a cocoon and the enemy's dive (which, by the way, he spent two moves on) goes into milk. True, we are hit by a whirlpool from above. But, poof.
On the fourth move, the opponent repeats his first move, and we do the same.
On the fifth - the second, etc. until the death of one of the pets.
I always had a moth survive, so the third pet was not needed at all.
But if the enemy is flooded with crits, bring out the third pet and finish off the enemy with any strong water blow.

Blingtron-4000

Random boss, but it can be handled. I usually start with it, so that if something goes wrong (I have a lot of misses, my opponent has a lot of crits), I can safely restart the scenario.

My team:
Any long-legged, but preferably for strength. I have a P/S. (powerful water jet, healing wave, hose).
Any crab for strength. I have boulder crab on P/P. (claw, healing wave, shell)
Any elemental with mech attacks. I have a Snowman on B/B (com, storm, freeze)

The elemental comes out first at the enemy, against it - our long-legged.
We cast a hose (+10%, but we don’t cast it a second time yet), a jet of water, a heal, a hose, a jet of water (if still alive). Usually, elem leaves, but if your strider leaves, it doesn’t matter, most likely, the opponent has one spit of hp left. We bring out the second crab (it is still to be brought out) and eat up the enemy with claws.
Then the enemy gets a pig, we, respectively, get a crab (if it hasn't already left).
We stretch the shield with a crab and grab the enemy with a claw. When the crab's HP sags, we heal (p/p the crab heals by 500+, so if the crab takes away more than 500, cast boldly).
Throughout the battle with the piggy, we support the shield on the crab, use the healer on cd and, in our free time, grab the claw. Long, but guaranteed.
There is another option to replace the crab with a fox, then the hryundel will leave faster, but the fox can die from crits very quickly. Crab is safer!
After the crab slowly grinds the pig, the enemy's mechanism comes out.
We continue to use the crab according to the previous strategy, there may be two options - you are lucky for crits, the enemy is unlucky, then the last pet of the enemy drives off. But more often they kill a crab, then I take out a snowman and make the robot hell out of a storm and a deep freeze, where the enemy leaves quickly and with a bang.

Dark Master Kirin

The fight is nasty for all sorts of debuffs and pillboxes, but unexpectedly easy with the right selection of pets.

My team:
A restless nightmare of any breed. I have H/H on full hp. (shadow strike, infected blood, death coil, although the third ability is not really needed).
Sinister Turnip (Tidal Wave, Draining Seed, Sunlight)
Any mechanism with a strong impact. I have an animus spawn (fist, animus touch, interrupt blow).

The first enemy to come out is a humanoid with charges, we, accordingly, have a nightmare.
We infect it and stupidly spam the shadow strike, recasting the infection as needed.
Pete leaned back.
The second the enemy comes out is a cat-mechanism and draws a turret. Pofik finally, if our nightmare is alive, we continue its rotation (infection, shadow strike spam) until the death of the pet.
Then we bring out the turnip. The turnip has bad features: firstly, we immediately change the weather to sunny (this removes half the damage from the turrets, hits the current pet and at the same time the last pet in the enemy’s reserve), then we throw a seed to heal a bit and spam the wave (hello, turrets, hahaha! Well, the enemy’s spare pet also gets a splash).
The enemy's cat is slowly but surely leaving and even res does not save him. Do not forget to spam more waves with a turnip, and if the sun rolls back, use it to beat off more HP from the last pet of the enemy.
After the cat, the remaining pet of the enemy comes out, which will cast dodge, then increase the attack, then swanshot the turnip. Well, fic with her, all the same, the turnip took away more than half of his hp, while he was still in reserve. Then our mechanism comes out and finishes off the enemy (in my case, the enemy never lived more than two hits with the animus).

This time we will analyze the trinity of Taran Zhu, Wrathion, Chen Stormstout. As usual, a setup is assumed that gives a minimum of randomness.

Chen Stormstout

The setup for it is kind of stupid, I haven’t managed to get rid of the randomness yet, so I’m starting with it in order to replay painlessly.

Command:
Fluid flame cat, got me on S/S speed (pounce, flow, sneak)
Kun-Lai Shorty, Any (Thrash, Mutilate, Rampage)
Any moth, strength preferred, I have a P/S (alpha strike, cocoon strike, prayer)

We start with a cat, do a sneak, then a stream, then we spam a swoop.
The cat is dying, getting up, we continue to spam a swoop.
There is one nuance here - if the cat was caught or it did not kill the first pet - we run away, treat the pets, and go again.
The cat kills the first pet, the second pet comes out - the grasshopper, you can do whatever you want with the cat, you will still be sent to the slip.
We change the cat for a shorty, rampage, the grasshopper drives off.
The third pet of the enemy comes out - elem. The shorty still has HP left, we hang a mutilation on the elem, then we spam a thrashing to the death of the shorty.
We bring out the moth (it will be 100% faster than the enemy), use a prayer, which, despite frequent misses, still shreds the enemy due to the mutilation debuff.
If the alem doesn't give up, we continue to hit him with an alpha blow or a molleboy (if not on cd), and if the alem puts a barrel in front of him, we go into a cocoon on the trail. move, barrel miss.
If the unbelievable happened and the moth gave up (although I didn’t have this), there is also a cat that finishes off the elem with any blow.

The comrade is a dragon and hunts for his own kind, he has mini-Sindragosa, mini-Alexstrasz and mini-daddy (that is, Deathwing) in his team.

Command:
Rapana any, I have B / B (absorption, slurry, dive)
Peddlestick (bow shot, pofik che, shot through the heart)
Any flying pet with a neutral attack or against dragons.

Starts Sindragosa, which pleases us with a mini-encounter, launching blocks and freezing.
First we take out the rapana, shoot with slurry, the syndra launches a block, which will fall after 2 moves.
Then we cast climbing, syndra casts a freeze
The next move should be a block, so we cast a dive and the block epicly goes into the miss, as well as the breath of sindragosa.
We finish off the syndra by taking in and goo (taking in heals, goo debuffs - see for yourself what is more profitable in this turn).
We follow another block from the syndra - as soon as 1 move remains on the counter - we dive and wave the handle to the block.
Rapana destroys the syndra, mini-Alexa comes out.
We continue to mock Alexstrasza until the death of the rapana (dive on cd, we heal by absorbing to take down more hp).
Usually, at the time of death, the Rapana takes away half of Alexstrasza's HP, but if she even has almost a full - pofik, we bring out the Peddlebird and finish off Alexa with a few shots from the bow.
Deathwing is the last to come out and does his favorite thing - casting an elementium arrow and making a barrel (everything as it should be for a decent Deathwing).
Under the cast of the arrow (it is usually the first one with Death after the exit), we cast the preparation of the Shot through the heart, the next turn the shot epicly demolishes almost full hp death, but then the massive hell from the elementium arrow and other breaths of the deathwing takes away our pet, so we bring out the last pet ( as I mentioned, it's better to take a flying one - he will be guaranteed to go first) and we finish the death of hp with one or two hits.

Taran Zhu

These monks deliver if you don't know how to deal with them.
Since they have a lot of stuns, dodges, hose tricks, etc. - the easiest way was to bring down those of them who are in the reserve, scoring on the current one.

Command:
Fossil Cub (Bone Bite, Fuck What, Bone Whirlwind)
Destroyer XXS-002 (thrashing, heartbreak, rage)
and similar Destroyer XXS-002 Landreau (thrashing, heartbreak, rage)

First we let the cub go and immediately use the VORTEX OF BONES!, which will mow down all three monks a little.
The next turn, do what you want, you will still be sent to the camp.
We change to one of the robots, we cast a broken heart, then immediately peals of rage.
The panda team is raking the AoE again, let the current one cast whatever they want, don't care.
After the robot has finished aoshing, you can do whatever you want to it, they will still give it 100% miss, and then put it down (this death is needed for the monk to pour his debuff on miss and hit on it).
Once again we bring out the cub, we again make a whirlwind of bones, the monks again rake.
It doesn't matter how much HP the cub has left, we change it for the remaining robot, we repeat the procedure: a broken heart, peals of rage. Sometimes, before the rolls, the monk hangs a debuff on the miss - pofik, it didn’t even bother me that two rolls went into a full miss.
Usually, by this time, some of the monks are already sent to the next world, or have hp for a couple of hits.
And you have two pets in stock: one is dead, i.e. has a guaranteed extra move, and the second one has fur, i.e. has one free battleres.
Finish off the remaining monks with something more powerful, wines.

Lorewalker Cho

My team:
Tarecgosa (Arcane Flash, Pofik, Pofik) - any pet with Arcane Flash can be here.
Direhorn (Trihorn Dash, Horn Attack, Pofik)
Corrupted Whelpling (Tail Strike, Shadow, Infected Blood)

We start from Tarecgosa, we play as a cancer mage. Spam 111111111 until the first one dies.
The second pet of the enemy comes out, you can spam him to the death of Tarecgosa with a flash, or debuff him with wild magic.
After the death of Tarecgosa, we bring out the direhorn. Horn Attack - Dash the trihorn to the death of both remaining enemy pets.
If suddenly you are unlucky with the misses, then we finish off the remnants with a defiled dragon (a blow from the tail is normal, infected blood is also normal).

Sally "Pickle" McLeary

Hello, dead insole, we will kill you.

My team:
Speed ​​Zandalari Kneebiter (Hunting Party, Black Claw, Pofik)
Moth, better for strength (alpha strike, cocoon strike, pollen)
Anyone flying with strikes against water pets, I have a winged guardian hatchling.

We start with a footbiter, hang a black claw, then a group hunt. the insole moves off, reshapes (because it is undead), at this time you can hit anything, because. In the last move, the insole will be given away, placing a debuff on the whole team by + 25% to the damage received.
We bring out the moth, immediately with pollen on the head of the evil rabbit, then spam the alpha-hit and pollen on cd (do not forget to use the cocoon for the dive). The crawl is given, the moth, as a rule, is still alive and ready to fuck the last pet. Spam pollen + alpha hit to kill a moth, then hatch our last pet and finish it off (I just spam a 1 on the winged guardian hatchling).

Dr. Ian Goldblum

Ambiguous pets, but things get easier with a mind absorber.

My team:
Small Mind Flayer (Mana Surge, Essence of Things, Life Exchange)
Animus spawn (fist, touch, interrupt) In principle, almost any mechanical pet with strong attacks against animals will do in place of the Animus.
Nexus Whelpling (tail strike, mana wave, wild magic) - in principle, this pet is fucked, it is used for last hitting.

We start with the absorber, we buff with the essence of things, we use a wave of mana, then the exchange of life, if the pet of the enemy does not give up, we finish it off with a wave of mana.
On the next one, we change the absorber to the animus, touch, interrupt blow, fist. We achieve spam fist.
The third pet comes out, we finish off the animus about it, we bring the absorber back, we change life, the essence of things, a wave of mana, usually that's all.
But if not all - we finish off with a dragon (wild magic, a wave of mana - this will definitely drive off, here you can have any pet with a strong attack).